Jock Image

Jock: You trained diligently for years, sculpting your body into a figure surpassing that of others. Choose one of the following features:

  • Strongman: increase your Strength score by 1 to a max of 20. You gain advantage to non-combat related strength and constitution checks. (at higher levels: increase Str. by 1 to max of 20)
  • Funambulist: Add 1 to your Dexterity score by 1 to a max of 20. You gain advantage to non-combat related dexterity and charisma checks. (at higher levels: increase Dex. by 1 to a max of 20)
  • Pugilist: Gain +1 to your strength score to a max of 20, and -1 to EITHER your Wisdom or Intelligence scores. You're unarmed attack gains +1 to hit and damage. (at higher levels add 1 to Str. to max of 20, -1 to Wis. or Int. Unarmed attacks are now +2)
  • Steed Master: Add 1 to your Wisdom score to a max of 20. You gain proficiency in the Animal Handling skill if the animal is mountable. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it. You can attempt to tame and "break" wild mounts with the same check. (at higher levels add 1 to Wis. score to a max of 20. You gain advantage to animal handling checks if the animal is mountable)
  • Runner: Add 1 to your Constitution score to a max of 20. You can dash as a bonus action. You can also run longer distances without tiring. Your travel speeds increase as follows: Per hour: Fast- 6 miles with no penalty to passive perception checks; Normal-4 miles; Slow- 3 miles and able to use Stealth. When running cross country you are not slowed by difficult terrain. You can also choose to run a marathon: you run 26 miles in 2.5 hours, but you have a -5 to perception checks, and you must take a DC 13 Const. check every 5 miles; on a failure you take 1d8 bludgeoning damage. After a marathon you can no longer dash, your speed is reduced to common speeds, and you must have a long rest before you can use your running abilities again. (At higher levels add 1 to Con. score to a max of 20. Your cross country speed improves: Per hour: Fast - 8 miles no penalty to perception checks; Normal - 6 miles; Slow- 4 miles and able to use stealth)
At higher levels, you can either add one of the above features or improve the one you already have.
Jock Image

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