Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance) checks.
You may attempt to create a distraction with either a Charisma (Deception) check or a Charisma (Performance) check. If you do, choose a number of targets that can see and hear you equal to your Charisma modifier. These targets make a contested Wisdom (Insight) check against your chosen Charisma check. If you succeed, the targets have disadvantage on initiative rolls for the next minute. If you succeed by 5 or more against any target, the targets are surprised at the start of any encounter instead for the next minute, at the discretion of the Dungeon Master.
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