Prerequisite: Must have at least 13 in Dexterity.
- You gain one grit die, which is a d6 (this die is added to any grit dice you have from another source). This die is used to fuel your trick shots. A grit die is expended when you use it. You regain your expended grit dice when you finish a short or long rest.
- You learn two maneuvers of your choice from among those available to the Gunslinger in the fighter class. If a Trick Shot you use requires your target to make a saving throw to resist the Trick Shot’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
- You gain Proficiency with Firearms if you don’t already have it.
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