Psychic-Shot Image
Prerequisite: Have at least 1 grit point and at least 1 3rd level spell slot.
 

You control the direction of travel for your next shot with additional damage parameters.  Close your eyes to conjure the focus to control bullet/arrow speed and direction at will, seeing through the perspective of the ammunition and attacking any number of creatures based on ammunition hit points and type within a radius of 300ft..  The damage done is scaled based on spell slot level expended and ammunition type.  Each target after the initial target, make a separate attack and damage roll.  Once the ammo’s hit points reach 0 it dissolves.  When this spell is completed, the spell caster is incapacitated until his/her next turn.

On initial attack, add your weapon's damage die to first enemy hit.

Ammunition Requirements.  You must have one of the follow ammunition types loaded in your weapon in order to activate the spell.  Switching to or loading this ammunition costs 1 action.

Mithril (Level 3):  Created with a mithril metal type.  Mithril ammunition deals 2d6 piercing damage and can hit up to 3 creatures before dissolving.  Misfire (+1).

Obsidian (Level 7):  Created with an adamantine metal type.  Obsidian ammunition offers a +1 bonus for each attack roll with an increase in critical threat rate by 1.  Obsidian ammunition deals 2d8 piercing damage and can hit up to 4 creatures before dissolving.  Misfire (+2).

Adamantine (Level 11):  Created with adamantine metal type.   Adamantine ammunition offers a +2 bonus for each attack roll with a critical threat rate by 2.  Adamantine ammunition deals 2d10 piercing damage and can hit up to 5 creatures before dissolving.  Misfire (+3).

Dragon Glass (Level 17):  Created with dragon glass crystals.   Dragon Glass ammunition offers a +3 bonus for each attack roll with a critical threat rate by 3.  Dragon Glass ammunition deals 2d12 piercing damage and can hit up to 6 creatures before dissolving.  Misfire (+4).

Level Scaling.  At certain levels, you gain access to the following changes to the spell's equation:
Level 5:  +1 creature hit 
Level 9:  +2 creatures hit
Level 13:  +3 creatures hit
Level 16:  +4 creatures hit
Level 19: +5 creatures hit

At Higher Levels. For each other spell slot above level 3, add 1 additional damage die to your damage roll.

 

*this spell was designed for a Fighter:  Gunslinger home-brew character build.  At the DM’s discretion you may utilize this as a “trick shot” rather than a spell, of which will function the same scaling levels based on your fighter level.

Psychic-Shot Image

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