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Prerequisite: Roll two natural ones on an attack roll, ability check, or saving throw for which you have advantage.
 

You have inexplicably bad luck that seems to kick in at just the right moment. Your luck is so bad that it has begun to affect those around you.

  • You have 3 luck points.
  • You can spend one luck point when an attack roll is made against you, or a creature within 5 feet of you makes an attack roll, ability check, or saving throw. Roll a d20, and then use the lower of the two rolls. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
  • Once per long rest, When you make an attack roll, an ability check, or a saving throw, the DM can spend one of your luck points to roll an additional d20 and choose which roll you take.
  • You regain your expended luck points when you finish a long rest.
  • You regain one luck point, to a maximum of three, whenever you critically fail on an attack roll, ability check, or saving throw.
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