Through intense training and extensive application of your combat style, you have become a master of dual-wielding melee weapons in combat, allowing you to unleash a devastating Dual Flurry of blows upon your opponents.
Increase your Dexterity score by 1 point, up to a maximum of 20. If your Dexterity score is already 20, you may choose to increase your Strength by 1 point instead. Alternately, you may discuss raising ability scores above 20 with your GM.
Dual Flurry: When you are dual-wielding two melee weapons in combat and use your bonus action to make an attack with your off-hand weapon, you can choose to treat that bonus action as a normal attack action, making any extra attacks you could perform on a normal attack action.
Upon taking this feat, you may use Dual Flurry once every four levels starting at level 1, gaining an additional use of Dual Flurry at levels 5, 9, 13, and 17, and once more when you achieve level 20. You regain all uses of Dual Flurry on a long rest. During a short rest, instead of using hit dice to heal you may choose to enter a meditative state for the duration of your rest to regain up to half of your uses of Dual Flurry. This can only happen once per day.
You may use this feat ability in the same turn as an Action Surge.
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