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You’ve managed to strengthen your mind against horrors you confront. You gain the following benefits:

  • Increase your Sanity score by 1, to a maximum of 20.

  • You gain proficiency in Sanity saving throws.

  • You can use your action to try and calm down a NPC or PC, allowing them to immediately reroll a sanity saving throw to overcome short-term [Tooltip Not Found] or their frightened condition, the DC by thumb is the same as the one previously they didn't beat, but it is up to the DM otherwise. You can try up to three times, the first time they have advantage, and the third time has disadvantage.
Sane Image

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