Once per long rest; you may activate your Wrath ability during combat to grow Claws and Teeth that you are profecient with. Gaining the Bite Attack and Claw Attack as an attack action. This transformation lasts until the user disengages it with a bonus action or reaches 0 hit points and goes unconcious. This may be activated again without a long rest by sacrificing your max value of hit dice in exchange for the energy needed to transform.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage;. Grapple: If the target is a creature, it must succeed on a DC 11 Strength saving throw or be considered grappled; if grappled on next turn of combat it must succeed a DC 11 Strength saving throw or be knocked prone.
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 4) slashing damage. This may be used in place of an unarmed strike bonus action.
Feral Agility:Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Vertical Edge: Because of your claws, you have a climbing speed of 20 feet.
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