Magic Eyes Image

A magical ability which derives from your Aasimar heritage. This ability activates automatically when your eyes are open, you can see, and you are not wearing your specially-crafted glasses, The ability can only be deactivated by putting on your specially-crafted glasses or by closing or otherwise covering your eyes.

The Magic Eyes cause intense strain and can only be used for a maximum number of minutes equal to your Constitution modifier for every long rest. If your Constitution modifier is 0 or lower, using the eyes will immediately cause a headache. In battle, the additional stress makes it 10x more difficult, such that one round of combat counts as one minute of use. Outside of battle, any use of the Magic Eyes counts as a minimum of 30 seconds of use, even if used for less than that time.

 Option 1: While the Magic Eyes are active, they have the following effects:

  • You gain the effects of the spell Detect Magic without expending a spell slot. Unlike Detect Magic, the effect applies only to magic which you can see within the range of the spell.
  • Your vision becomes blurred past 30 feet. In bright light, you will have disadvantage on any ranged attacks on targets farther than 30 feet from you. In dim light or darkness, you will be unable to see past this range.
  • If you have darkvision, its range is reduced to 30 feet.

Option 2: While the Magic Eyes are active, they have the following effects:

  • You gain the ability to see into the inner workings of an item/mechanism or through a wall. You can choose one item/mechanism or one point on a wall to focus on. The mechanism or wall must be within 30 feet of you.
    • If you look at a mechanism or construction, you can see how it is put together and understand how it works. You also know if the item has magical properties, but you do not know what these properties are.
    • If you look through a wall, you can see no farther 15 feet past the edge of the wall closest to you or 30 feet from yourself, whichever is closer. Your vision through the wall will be blurred and you will be unable to make out fine details such as writing.
    • Your vision becomes blurred past 30 feet. In bright light, you will have disadvantage on any ranged attacks on targets farther than 30 feet from you. In dim light or darkness, you will be unable to see past this range.
    • If you have darkvision, its range is reduced to 30 feet.

If you use the Magic Eyes for their maximum time limit, you will get a headache. The headache will not go away until you have taken a long rest. While you have a headache, you must make a Constitution check to cast any spell which requires concentration. On a fail, the spell does not take effect. In addition, you have disadvantage on Constitution saving throws to maintain concentration on spells. Your headache cannot be cured with magic or mundane means, and cannot be counteracted with spells that provide advantage on Constitution checks, such as Enhance Ability.

While you have a headache, you can still use your Magic Eyes. However, for each minute you use the Eyes while you have a headache, you will take a -2 penalty to Constitution checks to maintain concentration. In battle, the additional strain is such that you take a -2 penalty to Constitution checks to maintain concentration every round you use the Eyes while you have a headache.

Magic Eyes Image