Your brain evolves to calculate the trajectory of attacks using multiple vector calculations, this science bullshit makes it so that you can control those vectors.
- Whenever someone attacks you, you can make a that attack go from a hit to a miss, even if the attack can't miss usually.
- If an attack misses you, you can take a bonus reaction to flick it up to 135 degrees relative to the trajectory of the attack.
- You can use an action to curve any attack up to 90 degrees.
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Posted Aug 23, 2020Sooo you can never be hit?
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Posted Dec 3, 2020make a requirement 25 int and this would work. This is UI in DND. Making it OP like this usually requires some kind of commitment. the third one is unnecesary.
I can already come up with a COMPLETELY UNBEATABLE setup that is arcane trickster rogue, evasion and a focus on dex/int means you never get hit.
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Posted Nov 28, 2022I'm a nerd, but I'm not enough of a nerd for this.
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Posted Feb 2, 2023this is useless because you can't use actions on someone else's turn which would be required to for this ability
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Posted Jul 27, 2023You could curve your own attacks
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Posted Aug 24, 2023Very good points…
I think I know the idea
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Posted May 16, 2024well you would have to use a bonus action attack to do that, which would require dual wielding, and if your dual wielding, it would probably be better to just attack twice