inside all there is a monster waiting to get out. once you take this feet you have the ability to turn into a were-beast (werewolf, werelion, weretiger, wereboar, ECT... and you can only turn into one of these once you choose you can not change them) as an action you can transform into your chosen were form once you transform you must roll 2d4 and you will be stuck in the form equal to what you rolled into hours, in addition you must make a saving throw decided by your DM on the condition you are in either Int (trying to make sure your humanoid mind is able to remain in control) Wis (making sure you can still recognise your allies and best interests) Cha (trying to remain in control through sheer force of will) if you fall the saving throw you will attack the closest creature to you including your allies. When you have transformed you use the were form stats but your hit points remain the same. When your hit points become 0 you revert back to your normal for but your hit points do not change. (while in your were form you can not use magic unless you had casted a concentration spell before transforming)
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