Death Knight Image

You are a paladin that has fallen from grace or has been cursed by a fiend or greater undead such as a lich.

You gain a Strength and Constitution score of 20. You also gain a Charisma score of 18.

You gain darkvision to 120ft.

You gain proficiency to Dexterity, Wisdom, and Charisma saving throws.

You gain immunity to necrotic and poison damage. You also gain immunity to the exhaustion, frightened, and poisoned conditions.

You gain the ability to speak, read and write Abyssal.

You gain the following features:

Undead Nature. You don’t require air, food, drink, or sleep.

Magic Resistance. You have advantage on saving throws against spells and other magical effects.

Marshal Undead. Unless you are incapacitated, you and undead creatures of your choice within 60 feet of you have advantage on saving throws against features that turn undead.

Hellfire Orb (1/Day). You can hurl a magical ball of fire that explodes at a point you can see within 120 feet of you. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw against a DC of 8 + your Charisma Mod + your proficiency bonus. The sphere spreads around corners. A creature takes 10d6 fire damage and 10d6 necrotic damage on a failed save, or half as much damage on a successful one.

 

 

Death Knight Image

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