You fully give in to the divine spark of Zar inside of you, being able to become his avatar for a whole combat. You gain the special ability Apotheosis of the Mirror
Apotheosis of the Mirror (unlocked at level 16): By spending your Inspiration and all your HDs, you can become the avatar of magic until the end of the current combat. You can do so as an Action or as a Reaction when you deal any elemental damage in combat. If you had previous levels of exhaustion or conditions, they are ignored while you are in this form. You immediately gain three levels of exhaustion after using this ability or if you lose this form by reaching 0 Hit Points.
While in this form, you create a duplicate, which looks a perfect copy of yourself, both imbued with the opposites and powers of unbound magic. You immediately summon the Duplicity Stick, and can use Channeling the Source as a Bonus Action, also being able to use Spell Absorption once per round, if applicable. Those abilities have no cost besides their required action during this transformation.
Your duplicate can do an action or a bonus action and his movement, but it does not have the ability to use any reactions. It essentially can cast any spell you know but shares your spells slots, and it doesn´t carry the limitation of having to use a Cantrip if you cast a spell. You and your duplicate get all the effects of spells with a target of self, and any self spell it casts also affects you. If it casts a Concentration spell, it replaces a Concentration spell you had, if any.
It can use any ability you know when using it´s actions and it has the same HPs you have. It gets a copy of all your won items but no charges and doesn´t get any usable or consumable items.
When in this form, you can use your reaction to trade places with your duplicate, having him receive the damage of an attack and immediately teleporting to where he is standing. He suffers the full effects of that attack.
Your duplicate cannot be charmed or dismissed in any way, If your duplicate is killed, all other granted effects by this form continue until the effect has passed.
You also gain Resistance to Psychic damage and to the Charmed condition. Magic cannot put you to sleep. The DC to counter, dispel or remove spells cast by you increases by half your proficiency.
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