Exotic Weapon Proficiency Image

Increase your Dexterity or Strength Ability Score by 1, without exceeding 20.

Choose one Exotic Weapon from the table below, you are now proficient with this weapon. When making an attack roll with this weapon, include your proficiency bonus in the result.

Name / Category Cost Damage Weight Properties
Exotic Melee Weapons        
Kama 2 gp 1d6 Slashing 2 lb. Light
Nunchaku 2 gp 1d6 Bludgeoning 2 lb. Light
Sai 1 gp 1d4 Bludgeoning 1 lb. Light, Thrown (10/20)
Siangham 3 gp 1d6 Piercing 1 lb. Light
Double Axe 60 gp 1d8/1d8 Slashing 10 lb. Heavy, Two-Handed
Spiked Chain 25 gp 2d4 Piercing 5 lb Finesse, Two-Handed
Dire Flail 90 gp 1d8/1d8 Bludgeoning 6 lb. Heavy, Two-Handed
Hooked Hammer 20 gp 1d8/1d6 Bludgeoning / Piercing 6 lb. Heavy, Two-Handed
Two Bladed Sword 100 gp 1d8/1d8 Slashing 8 lb. Heavy, Two-Handed
Urgrosh 50 gp 1d8/1d6 Slashing / Piercing 6lb. Heavy, Two-Handed
Naginata 40 gp 1d8 Slashing 4 lb. Finesse, Reach, Two Handed
Nodachi 100 gp 1d12 Slashing 6 lb. Heavy, Two-Handed
         
Exotic Ranged Weapons        
Bolas 5 gp 1d4 Bludgeoning 2 lb Special, Thrown(10/20)
Repeating Heavy Crossbow 400 gp 1d10 Piercing 22 lb. Loading, Range (80/320) Special, Two-Handed
Repeating Light Crossbow 250 gp 1d8 Piercing 8 lb. Loading, Range (60/200) Special, Two-Handed
Shuriken (5) 1 gp 1d4 Piercing 1/2 lb. Thrown, Range (10/20)

Previous Versions

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Exotic Weapon Proficiency Image

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