Enchanted Ammunition Image
Prerequisite: The ability to cast at least one spell Requires proficiency in at least one Projectile based ranged weapon
 

Gain 3 of the Arcane Trick-shots from the Arcane Archer sub class of fighter at inital level of power, if an option requires a saving throw, your Arcane Shot save DC equals 8 + your proficiency bonus + your class' spellcasting modifier.

Once per turn when you fire a projectile from a Bow, Crossbow, Sling or a Firearm as part of the attack action, you can expend one peice of ammunition to utilise one of these options to that projectile, (unless using innatly magical ammunition your projectile will be lost after fireing).  You decide to use the option before the attack hits a target, unless the option doesn’t involve an attack roll.

You may use 1 per short rest, can only use each option once and recover all on a long rest.

 

Enchanted Ammunition Image

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