Prerequisite: Requisites :- Wizard, Warlock or Sorcerer. Or Magic Initiate ( Wizard, Warlock or Sorcerer). 13 Intelligence or Higher, or 13 Charisma or Higher.
Requisites :- Wizard, Warlock or Sorcerer. Or Magic Initiate ( Wizard, Warlock or Sorcerer). 13 Intelligence or Higher, or 13 Charisma or Higher
You gain the inherent ability. of Instant Foresight and Premonition.
For 3d4 hours a day , you are able to foresee all possible outcomes of events. Giving you a + 10 Advantage to rolls in Combat and Non Combat encounters.
Once the 3d4 hours are up , you cannot use this ability again until the next day. Or else suffer 1d12 Psychic Damage.
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