This feature can only be activated when at 10% HP or less. and your Player Allies are 15% HP or less.
As a last ditch effort to save your allies lives using your knowledge of the mage's of old to transport yourself and one target enemy for a brief period of time to a cursed sparring ground from long ago. as you enter the sparring ground you feel your magic drain away. the only magic you can feel is from the room and any items containing magical energy, you feel your body strengthen and your wounds heal. this room was used to trap mages and force them into melee combat the physical boost is huge but that's only because the barbarians preferred to have an actual fight, however even if the mage were to win the cost for leaving the sparring grounds after entering as a magic user is grave.
You and one target are trapped in a room 60ft² in an alternate dimension the floors are brick but the walls resemble a cave. Back in the real world there is a large portal made of ancient magic that can not be passed through displaying the alternate dimension for all to see.
On entering the room you gain the following
Full Heal with +20 Temp. HP.
For 3 Turns
+1 bonus attack
Advantage on Hit and Damage
+5 Force Damage to Hit
+1 Armour
+2 STR
After leaving the alternate dimension lose all above effects and gain the following
Permanently lower your STR by 1 and HP by 5.
Gain 3 exhaustion
Your weapon is broken and needs to be repaired (1/4 Damage until repaired)
You and the target are teleported back to the real world. You are in a magically induced sleep but awaken quickly. As you wake up you feel pain shooting through your body, Your memories of the past day are gone (magically wiped).
Gain feats: Cursed one
Previous Versions
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6/11/2020 9:03:16 PM
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6
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0
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Coming Soon
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6/12/2020 1:39:10 AM
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9
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0
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Coming Soon
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