Stage Flatus Image

During combat, whenever there are 5 or more enemies within your vision you begin to feel stage fright. Because of a traumatic event in your past, when you have stage fright a rumbling presence begin to make itself known within you. Each round, you must make a Wisdom saving throw against yourself, starting at DC 10 with each consecutive round increasing the DC by 2. After a failed save, the presence makes itself known by releasing a noxious volatile substance originating from your posterior. You create a 10-foot-radius sphere of Stage Flatus centered on yourself. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for a duration of 1d4 rounds. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw (spell save DC) against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw. 

Stage Flatus Image

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