The First Waypoint Of Zerthimon Image

(For Vick's Homebrew Githzerai)

 

*Know* that we are the First People. Once all was chaos. The First People were thought drawn from chaos. When the First People came to *know* themselves, they were chaos no longer, and became flesh.

With their thoughts and *knowing* of matter, the People shaped the First World and dwelled there with their *knowing* to sustain them.

Yet the flesh was new to the People and with it, the People came not to *know* themselves. The flesh gave rise to new thoughts. Greed and hates, pains and joys, jealousies and doubts. All of these fed on each other and the minds of the People were divided. In their division, the People were punished.

The emotions of the flesh were strong. The greed and hates, the pains and joys, the jealousies and doubts, all of these served as a guiding stone to enemies. In becoming flesh, the First People became enslaved to those who *knew* flesh only as tools for their will. *Know* these beasts were the *illithids.*

The *illithids* were a race that had come not to *know* themselves. They had learned how to make other races not *know* themselves.

They were the tentacled ones. They lived in flesh and saw flesh as tools for their will. Their blood was as water and they shaped minds with their thoughts. When the *illithids* came upon the People, the People were a people no more. The People became slaves.

The *illithids* took the People from the First World and brought them to the False Worlds. As the People labored upon the False Worlds, the *illithids* taught them the Way of the Flesh. Through them, the People came to *know* loss. They came to *know* suffering. They came to *know* death, both of the body and mind. They came to *know* what it is to be the herd of another and have their flesh consumed. They came to *know* the horror of being made to feel joy in such things.

The Unbroken Circle is the *knowing* of how the People lost themselves. And how they came to *know* themselves again.

 

Mental Discipline of the Githzerai: You have advantage on saving throws against being charmed and frightened, as well as any other saving throw triggered by a psychic attack (e.g. a mind flayer's mind blast)

The First Waypoint Of Zerthimon Image

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