Multiclass Feat
[This feat is based upon the "Factotum (Lesser, Prime, Greater)" homebrew feat by the user MeWiseMagick]
You have begun dabbling in the skills and ways of another class, earning the right to ascribe its title to yourself and gaining some of their abilities. You may take this feat no more than three times and only for one selected class. Once you have selected which class from the chart below, you may not take Factotum again for another.
When first taking this feat, select any one of the classes from the list below. You must meet the requirements for that class as listed below in the final column. You gain the ability from that class as listed in the Lesser column. Upon taking this feat again, you may then take the ability of your selected class as listed in the Prime column for the same class, and then the Greater upon selecting this feat a third time. You may not select a class you have already taken levels in. The abilities granted function the same as defined in the Player's handbook but effects contingent on level may function differently as stated below the table.
|
Class |
Lesser |
prime |
advanced |
Minimum requirements |
|
Artificer |
Magical tinkering, Infusions(2) , learn 1 cantrip (use Int) |
Artificer specialist(lvl3) , 1 artisan tool proficiency , Minor spell slots*** |
Flash of genius (3 uses) , Infusions(3) , learn 1 extra Cantrip |
14 Int & 14 Con |
|
Barbarian |
Rage (2 uses per long rest) , unarmored defense |
Primal path feature(lvl3) , Reckless attack |
Extra attack , fast movement |
14 Str & 14 Con |
|
Bard |
Spell initiate* , |
Bard College , Bardic(lvl3) inspiration (2 uses)(d6) |
Spell adept** , Font of inspiration , Bardic inspiration (3 uses)(d8) |
14 Cha & 14 Dex |
|
Cleric |
Spell initiate* , Light & medium armor mastery |
Divine domain feature(lvl 1) , Channel divinity (1x) |
Spell adept** , Divine domain feature (lvl6) |
14 Wis & 14 Cha |
|
Druid |
Spell initiate* , Druidic , Light armor mastery |
Druid circle feature(lvl2) , Wild shape(max CR =¼) (1 use per long rest) |
Spell adept** , Druid circle feature (lvl6) ,Wild shape(max CR =½) (1 use per long rest) |
14 Wis & 14 Wis |
|
Fighter |
Second wind, Fighting style, choose 1 martial weapon mastery, |
Martial archetype(lvl3) , medium armor mastery, shield mastery |
Extra attack, Action surge (1x) |
14 Str & 14 Con |
|
Monk |
Martial arts, (total lvl = die), unarmored defense, Ki points (max 3) |
Monastic tradition features(lvl3), slow fall |
Extra attack, Ki empowered strikes, stunning strike(1x long rest) . Ki points (max 7) |
14 Dex & 14 Wis |
|
Paladin |
Divine sense , 1 martial weapon mastery, Lay on hands (10 hp pool) |
Sacred oath features, Minor spell slots*** , Lay on hands (20 hp pool) |
Extra attack , Divine smite , Lay on hands (35 hp pool) |
14 Cha & 14 Wis |
|
Ranger |
favored enemy , Fighting style |
Ranger conclave features, Minor spell slots*** |
ranger conclave feature (lvl5), natural explorer |
14 Wis & 14 Dex |
|
Rogue |
Sneak damage Max 1d6 , thieves cant , minor Cunning action**** |
rogue archetype(lvl3) feature , max 2d6 sneak |
evasion, Minor Cunning action(2), max 4d6 sneak |
14 Dex & 14 Cha |
|
Sorcerer |
Spell initiate* |
Sorcerer Bloodline feature (lvl1) , Font of magic (max 5) , |
Spell adept**, Sorcerer Bloodline Feature (lvl6) , Font of magic (max 7) |
14 Cha & 14 Con |
|
Warlock |
Pact lesser***** , Otherwordly patron |
Invocation (2), Pact Prime***** |
Pact advanced***** , pact boon , invocation(3) |
14 Cha & 14 Wis |
|
Wizard |
Spell initiate* , Minor arcane recovery****** |
Arcane tradition features (lvl 2) |
Spell adept** , Arcane tradition features (lvl6) |
14 Int & 14 Wis |
Spell initiate*: you gain spell slots equal to the amount you would receive from the class to a maximum of what that class would give at level 3. if you already possess a class that gives spell slots you choose the option that would give you the most beneficial amount of spell slots, you do not add the slots together.
You can learn/prepare spells and cantrips up to the amount the chosen class can learn at level 3 from the chosen class it’s spell list.
Spell adept**:you gain spell slots equal to the amount you would receive from the class to a maximum of what that class would give at level 6 or 7(up to DM’s discretion). if you already possess a class that gives spell slots you choose the option that would give you the most beneficial amount of spell slots, you do not add the slots together.
You can learn/prepare spells and cantrips up to the amount the chosen class can learn at level 6 or 7(up to DM’s discretion) from the chosen class it’s spell list.
Minor spell slots***: you can only receive this feature if you don't already possess spell slots or if your spell slots are less than the amount you receive from this feature. only use the option that would give the most spell slots and do not add them up together.
when you receive this feature you can 3 level 1 spell slots & 1 level 2 spell slot when advancing the class feat to advanced.
Minor Cunning action**** : when you receive minor cunning action you can choose one of the following 3 options: Dash, disengage, hide. you can use that option as a bonus action during your turn instead of an action. you cannot switch this option once selected. at the advanced rogue rank you can choose a 2nd option of Minor cunning action.
Pact Lesser/Prime/advanced*****: When you receive this feature you will receive spell slots and learn spells that are separate from other spell casting classes using the following table:
|
Number of Warlock cantrips known |
Number of Warlock spells known |
Max spell level & automatic Spell slot level |
Spell slots |
|
|
Lesser |
2 |
3 |
2 |
2 |
|
Prime |
3 |
5 |
3 |
2 |
|
advanced |
3 |
7 or 8 ( depending on DM) |
4 or 5 ( depending on DM) |
2 |
you get the used spell slots from this feature back after a short or long rest
Minor arcane recovery******: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover according to the following table:
|
combined spell slot level |
|
|
Lesser |
2 ( with a maximum of level 2 spell slots) |
|
Prime |
3 ( with a maximum of level 3 spell slots) |
|
Advanced |
4 ( with a maximum of level 4 spell slots) |
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