One With The Elements Image

Prerequisite: Genasi
Once per short or long rest, as an action you
can transform your body and any items you are
wearing into a pure elemental form until the end
of your turn. While in this form, you can move
through the space of any creature, and gain
additional benefits, depending upon your
elemental manifestation. While in this form, your
movement does not provoke opportunity attacks.


Air: Your body becomes a gust of wind, flying
along the breeze. You gain a flying speed of 50
feet. If you pass through a creature’s space, the
creature must make a Dexterity saving throw or
be pushed 10 feet in the direction you were
moving.

Earth: Your body becomes a pile of loose
rubble rolling underfoot. If you pass through a
creature’s space, the creature must make a
Dexterity saving throw or fall prone and take
1d6 bludgeoning damage.


Fire: Your body becomes a blazing fire,
running across the ground. If you pass through a
creature’s space, the creature must make a
Dexterity saving throw or take 2d8 fire damage,
or half as much on a successful saving throw.
Storm. Your body becomes a ball of energy
crashing through the air. You gain a flying speed
of 25 feet. If you pass through a creature’s space,
the creature must make a Dexterity saving throw
or take 1d10 lightning damage and it can’t take
reactions until the start of its next turn.


Water: Your body becomes a puddle of blue
liquid seeping across the floor. You gain a swim
speed of 50, resistance to bludgeoning, slashing
and piercing damage, and vulnerability to fire
damage. You gain a +10 bonus to hide checks
made to hide in a body of water. In addition, you
can pass through any space small enough for a
minuscule creature, such as a bug. You can use
your bonus action on each of your turns to
maintain this form for up to 1 minute. You may
not attack or cast spells in this form.

One With The Elements Image

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