Prerequisite: Requires a Dexterity or Strength score of 13 or higher.
Relentless training has driven you to become one with your blades, allowing you to perform uncanny feats others would find impossible. While wielding a bladed weapon that deals slashing damage, you gain the following benefits:
- You keep your blade(s) in constant motion, setting up offensive strikes and nimbly turning aside incoming attacks. Your perpetually fluid stance increases your AC by 1.
- If a creature you can see attacks a target other than you, and that target is within 5 feet of you, you can use your reaction to impose disadvantage on that attack roll.
- When targeted by a range weapon attack, you can use your reaction to deflect the missile with your weapon's blade. Doing so reduces the missile's damage by 1d10 +(Proficiency modifier) +(Dexterity or Strength modifier). You can use your Dexterity modifier if the blade has the finesse property.
If the damage is reduced to 0 or less, you slice the projectile out of the air, destroying it.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/7/2018 8:19:34 PM
|
1492
|
73
|
--
|
Coming Soon
|
|
|
8/21/2018 3:45:31 AM
|
696
|
17
|
2
|
Coming Soon
|
|
|
9/17/2026 9:44:44 PM
|
366
|
6
|
1.2
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Oct 11, 2021As cool as this feat is, the power level is wildly out of control for a single feat. Any DM that allowed a player to take this would be asking for balancing headaches.
Consider the Fighting Initiate Feat introduced in Tasha's Cauldron of Everything for a start. It's a feat that lets a player take one fighting style from the Fighter class.
Among those fighting styles, we can see:
Defense - While you are wearing armor, you gain a +1 bonus to AC.
Protection - When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Both of these fighting styles are quite good and each is well worth taking as an individual feat depending on what kind of character you're trying to make.
Conversely, your first two bullet points grant the equivalent benefits of both of these feats while not having any of the prerequisites (needing armor or a shield).
That's not even mentioning the third bullet point which at worst greatly reduces any potential damage from ranged attacks while in some cases, due to the wording, seems to enable a player to cut down thrown boulders from the sky with a butter knife.
I think the flavor of this feat is wonderful and I can certainly envision a dexterous master of whirling blades in concept, but I think this needs to go back to the drawing board to bring that vision to life without greatly disturbing the balance of the game (especially at lower levels).
-
View User Profile
-
Send Message
Posted May 7, 2022I feel like you could potentially balance this by putting a higher dex requirement of like 18 or something preventing its use until higher levels where the bonus are not as good on their own as like a late-game feat.