Prerequisite: Dexterity 13 or higher.
Skilled in the art of deception, you gain the ability to apply your skills in combat:
- Increase your Charisma score by 1, to a maximum of 20.
- You may feint as a bonus action. To feint, make a Deception (Charisma) check contested by the target's Insight (Wisdom) check. If you succeed, you gain advantage on the next attack made against the target this round. If you fail, the target may immediately make an Attack against you as a reaction, and you gain disadvantage on the next attack made against the target this round. Feinting has no effect on creatures with an Intelligence score below 6.