Mercy Killing Image

Conflicted, your soul tilts on the boundary of good and evil, you can never leave a person suffering in pain. Even if that person is suffering from your own hands

You have learned how to alter your body to give yourself unnatural weapons where limbs, hands or feet should be. You can choose to give yourself any simple weapon in place of limbs or appendages. The weapons count as non-magical attacks; you can use your Dexterity modifier in place of your Strength modifier for attack rolls with them, and they deal the damage of the weapon+ your Strength or Dexterity modifier of your choice matching the bludgeoning, piercing or slashing damage of the weapon. If you choose to sprout an additional weapon from an appendage, you can have up to 4 of them at a time.

You may use a created unnatural weapon to tend to a creature and end one disease or condition affecting that creature or restore the creature's hit point (4d8). The condition can be blinded, deafened, paralyzed or poisoned. Conditions from permanent injuries cannot be removed until the injury is cured. The creature cannot benefit from this feat again until it finishes a long rest.

Once per short rest as an action, you can identify one poison or disease affecting that creature that you were previously unaware of. You must be within 5 feet of the creature and be able to clearly see the target.

Curse of the Gods (Your feat has been swayed by God’s light)

You’ve seen the God. He/She/It has seen you. As you peered into the abyss, it peered into your soul. You have been judged. You have been found wanting.

Enraged at the site of blood. Each round the cursed individual sees blood, she must succeed at a DC 22 Will save or be overcome by a blind desire to save the injured party by mercilessly killing them. If the cursed individual makes the save, then they are unaffected by blood until a short rest. If the cursed individual fails the save, then they are overcome by a blind desire to save the injured party by mercilessly killing them.

This state lasts 1d4+1 rounds, during which time she’s under the effects of a fury similar to barbarian’s rage, although she doesn’t gain the benefits from that class feature, including bonuses to Strength, Constitution, or Will saves, and access to rage powers.

While in a fury, the afflicted takes a –2 penalty to AC, can’t use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability requiring patience or concentration, and attacks the individual bleeding nearest to her. If multiple targets are bleeding, the afflicted person attacks randomly each round. At the end of the rounds, the cursed individual is unaffected by blood until the next combat.

Mercy Killing Image

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