by power be pure will when you use this you are effectively you hit 0 hit points but your movement is doubled and your push lift, and drag is also doubled; you may only use this to move pick up an item are person you may not use it for an attack.
- at the end of your next turn you fall unconscious.
- this regenerates on a long rest.
- you can not be heal until you fall unconscious.
- you have disadvantage on the frist saveing throw.
- you take one point of exhaustion
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