Pyromancer Image
Prerequisite: Spellcasting or Pact Magic class feature
 

You specialize in the magic of flame, commanding the largest, brightest, and most explosive of fires to reduce nearly anything to ash, smoke, and cinders. You gain the following benefits:

  • You have spell prowess with pyromancy spells (see below for information on spell prowess).
  • The spells control flamesfire stormheat metal, and immolation are added to the spell list of your spellcasting class.
  • When you cast a pyromancy spell, you can choose to shed bright light in a 20-foot radius and dim light for an additional 20 feet until the end of your next turn.
  • When you cast a pyromancy spell of 1st level or higher, you can choose to explode the spell or ignite the spell.

Whenever you cast a pyromancy spell that is exploded, you may choose the spell's range or one length, range, or radius within the spell's description. You treat that range, length, or radius as if it were 5 feet longer for this casting of the spell. This bonus cannot increase the range of any Self or Touch effects or spell ranges.

Right after you cast a pyromancy spell that is ignited, you can choose to ignite flammable objects that are not being worn or carried in a particular area. That area is your choice of the spell's area, the area within 10 feet of you, or the area within 10 feet of one creature or object that was dealt fire damage by the spell (you choose each time you cast). Each affected object that is already on fire takes fire damage equal to your proficiency bonus + twice the spell's level that ignores resistance instead.

Spell Prowess

Spell Prowess is a new feature for spellcasters. If you have spell prowess with a spell, you gain a bonus to the damage rolls of that spell equal to half your proficiency bonus.

In addition, when you attempt to cast a spell at a spell level equal to or less than two-thirds of your proficiency bonus and you have spell prowess with that spell, you can choose one of somatic, verbal, or material components to ignore for that casting of the spell. You cannot use this to ignore material components that are worth more than 10gp, and you can't ignore a component if the spell requires no other components.

Pyromancy Spells

The following spells count as pyromancy spells. New spells are marked with an asterisk. They appear in The Elements and Beyond and can be found here on D&D Beyond. Italicized spells are variant spells, also found in the same compendium. Spells marked with a dagger can be found in The Impermissicon, another D&D Unleashed compendium, and spell variants of those spells are also only found in The Impermissicon.

Cantrips (0 Level)
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  • Blood to Flame †
  • Combustion*
  • Rizzak's Infernal Roar (Obliteration Beam*)
  • Meteor Swarm
  • Pyroclasm † (Desolation †)
  • Titanic Flaming Sphere (Megalith*)
Pyromancer Image

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