Prerequisite: Ability to cast spells.*
You gain proficiency in Performance. If you are already proficient in Performance you can double it. If you are already doubly proficient there is no further bonus.
You may learn one (additional) cantrip from the following list. If you already know them all, you may substitute the free one for another cantrip you are eligible to learn and add this one to your free set.
- Dancing lights
- Light
- Minor Illusion
- Prestidigitation
- Thaumaturgy
Out of combat, the Cantrips listed above are considered “free” and may be cast over and over at no cost of components or spell slots. You cannot maintain a stealthy position when casting or maintaining these Cantrips and it is obvious you are the caster. This feat is for show, you are the entertainer and everyone knows it.
The duration of these cantrips all exceed 1 minute so they can be cast and overlapped throughout your performance. Once the show is over (or initiative is rolled), all effects immediately expire and you must take a short rest to use this feat again.
If you maintain concentration you can manipulate the effects of your Cantrips without recasting them. You can maintain a number of cantrips without recasting in this fashion equal to your highest bonus from INT, WIS or CHA.
* Optional:
You may take this feat if you can’t cast spells but you can’t use this feat during combat and are at a disadvantage to saving throws during your show. Further, you do not gain the ability to cast spells by taking this feat. The extent of your knowledge of spells is limited to the Cantrips listed above. Your Storyteller may approve Homebrew (other) Cantrips not on the list as long as they require no attack roll, no saving throw and cause no damage.
Designer Note:
While a performance is possible that leads to combat (and all the benefits of winning a Performance Check that go along with it), the "show is over" once weapons are drawn.