Multiclass Factotum Feat (Light) Image
Prerequisite: Prerequisite: Prerequisites vary based on the class chosen in the Multiclass Factotum table.
 

Multiclass Feat

[This feat is based upon the "Factotum (Lesser, Prime, Greater)" homebrew feat by the user MeWiseMagick]

 

You have begun dabbling in the skills and ways of another class, earning the right to ascribe its title to yourself and gaining some of their abilities. You may take this feat no more than three times and only for one selected class. Once you have selected which class from the chart below, you may not take Factotum again for another.

When first taking this feat, select any one of the classes from the list below. You must meet the requirements for that class as listed below in the final column. You gain the ability from that class as listed in the Lesser column. Upon taking this feat again, you may then take the ability of your selected class as listed in the Prime column for the same class, and then the Greater upon selecting this feat a third time. You may not select a class you have already taken levels in. The abilities granted function the same as defined in the Player's handbook but effects contingent on level may function differently as stated below the table.

 

 

Class

Lesser

(lvl1-2 skills)

prime

(lvl 3-4 skills)

advanced

(lvl 5-7 skills)

Minimum requirements

Artificer

Magical tinkering,
Learn 2 artificer cantrips (INT)

Learn 2 infusions + 2 infusion slots.

OR

lvl 3 artificer specialist feature, Minor spell slots***(INT)

If chosen infusions: learn a 3rd and 4th infusion(can choose from the artificer lvl 6 list) + a 3rd infusion slot

          OR

If chosen specialist: lvl 5 artificer specialist feature


14 Int & 14 Con 

OR

14 Int & 14 Wis

OR

17 Int

Barbarian

Rage (2 uses per long rest)

And

Increase either your Str, Dex or Con by 1 

Primal path feature(lvl3) , choose 1 martial weapon you gain proficiency in 

Choose 1 of the following features: 
* Extra attack
* Primal path feature (lvl6)

And

choose 1 martial weapon you gain proficiency with

14 Str & 14 Con

OR

17 Str

Bard

Spell initiate* (CHA) , 

choose 1 instrument you gain proficiency with

 

Bard College , Bardic(lvl3) inspiration (2 uses)(d6)

Spell adept** ,  Bardic inspiration (3 uses)(d8)

OR

Font of inspiration ,  Bardic inspiration (3 uses)(d8)

OR

Bard college feature (lvl6), Bardic inspiration (3 uses)(d8)

14 Cha & 14 Dex

OR

17 Cha

Cleric

Spell initiate* (WIS) , 

Choose one of the following features:
* choose 1 martial weapon you gain proficiency in 

 

Divine domain feature(lvl 1-2) , Channel divinity (1x)

Divine domain feature (lvl6), Destroy undead (CR ½)

      OR

Spell adept*, Destroy undead (CR1/2)

14 Wis & 14 Cha

OR

14 Wis & 14 Con

OR

17 Wis

Druid

Spell initiate* (WIS) , Druidic

Druid circle feature(lvl2) , Wild shape(max CR =¼ Or 1 if moon druid) (1 use per short rest)

Spell adept**, Wild shape(max CR =½ or 2 if moon druid) (1 use per short rest)

OR

Druid circle feature (lvl6) ,Wild shape(max CR =½ or 2 if moon druid) (1 use per short rest)

14 Wis & 14 Wis

OR

17 Wis

Fighter

Choose 1 of the following features: 
* Second wind(1d10, add +2 per time this feat is chosen)

* Fighting style, 
* action surge

And

increase either your Str, Dex or Con by 1

Martial archetype(lvl3), choose 1 martial weapon you gain proficiency in 

Extra attack, choose 1 martial weapon you gain proficiency in 


OR


martial archetype feature(lvl7) , choose 1 martial weapon you gain proficiency in 

14 Str & 14 Con

OR

14 Dex & 14 Con

17 Con

Monk

Martial arts, (total lvl = dmg die),KI + Ki points (max 1)

Monastic tradition features(lvl3), Ki points (max 3)

Extra attack, Ki empowered strikes. Ki points (max 5)

OR

Monastic tradition(lvl6),  Ki empowered strikes. Ki points (max 5)

OR

Stunning strike,  Ki empowered strikes. Ki points (max 5)

14 Dex & 14 Wis

OR

17 Dex

Paladin

Divine sense , fighting style
     
OR

Lay on hands (10 hp pool)

And

choose 1 martial weapon you gain proficiency in 

Sacred oath features(lvl3), Minor spell slots***

+

If lay on hands was chosen: Lay on hands (15 hp pool)

Choose 1 of the following features:
* Extra attack
* aura of protection
* Divine smite

And 

choose 1 martial weapon you gain proficiency in 

+
If lay on hands was chosen: Lay on hands (25 hp pool)

14 Cha & 14 Wis

OR

14 Cha & 14 Str

OR

17 Cha

Ranger

Choose 1 of the following features:
*favored enemy

* Fighting style
* natural explorer
&
Increase either your Dex or Str by 1

Ranger conclave features, Minor spell slots***(WIS)

ranger conclave feature (lvl7), choose 1 martial weapon you gain proficiency in 

          OR

Extra attack , choose 1 martial weapon you gain proficiency in 

14 Wis & 14 Dex

OR

14 Wis & 14 Str

OR

17 Cha

Rogue

Choose 2 of the following features:
* Sneak damage (1d6),
* Expertise (1skill),
* Minor Cunning action****
* Increase either your Int, Cha or Dex by 1



rogue archetype(lvl3) feature

+

upgrades to chosen features from rank Lesser:
* max 2d6 sneak

evasion,

OR

Uncanny dodge

+

upgrades to chosen features from rank Lesser/prime:
* Max 3d6 sneak
* Expertise(2nd skill)
* 2nd Minor cunning**** action choice
* Increase either your Int, Cha or Dex by 1 more point

14 Dex & 14 Cha

OR

14 Dex & 14 Int

OR

17 Dex

Sorcerer

Spell initiate* (CHA)

Font of magic (max 2)

Sorcerer Bloodline feature (lvl1) , 1 meta magic option ,
Font of magic (max 3)

Spell adept**,   Font of magic (max 5)

OR

Sorcerer Bloodline Feature (lvl6) , Font of magic (max 5)

14 Cha & 14 Con

OR

17 Cha

Warlock

Pact lesser***** (CHA) , Otherwordly patron features(lvl1)

Invocation(2),  Pact Prime***** (CHA)

Choose 2 of the following features:
* Pact advanced***** (CHA)
* pact boon
* Otherworldly patron features (lvl6)
* Invocation(total of 3 + lvl 5 invocation choices)

14 Cha & 14 Wis

OR

14 Cha & 14 Int

OR

17 Cha

Wizard

Spell initiate* (INT), 

Arcane tradition features  (lvl 2), Minor arcane recovery******

Spell adept**

OR

Arcane tradition features (lvl6)

14 Int & 14 Wis

OR

14 Int & 14 Cha

OR

17 Int

 

 

Spell initiate*: you gain spell slots equal to the amount you would receive from the class to a maximum of what that class would give at level 3. if you already possess a class that gives spell slots you choose the option that would give you the most beneficial amount of spell slots, you do not add the slots together.

 

You can learn/prepare spells and cantrips up to the amount the chosen class can learn at level 3 from the chosen class it’s spell list.

 

 

Spell adept**:you gain spell slots equal to the amount you would receive from the class to a maximum of what that class would give at level 5(up to DM’s discretion). if you already possess a class that gives spell slots you choose the option that would give you the most beneficial amount of spell slots, you do not add the slots together.

 

You can learn/prepare spells and cantrips up to the amount the chosen class can learn at level 5 from the chosen class it’s spell list.

 

 

 

Minor spell slots***: you can only receive this feature if you don't already possess spell slots or if your spell slots are less than the amount you receive from this feature. only use the option that would give the most spell slots and do not add them up together.

when you receive this feature you get 3 level 1 spell slots at Prime level & 1 level 2 spell slot when advancing the class feat to advanced.

 

Minor Cunning action**** : when you receive minor cunning action you can choose one of the following 3 options: Dash, disengage, hide. you can use that option as a bonus action during your turn instead of an action. you cannot switch this option once selected. at the advanced rogue rank you can choose a 2nd option of Minor cunning action.

 

Pact Lesser/Prime/advanced*****: When you receive this feature you will receive spell slots and learn spells that are separate from other spell casting classes using the following table:

 

 

Number of Warlock cantrips known

Number of Warlock spells known

Max spell level & automatic Spell slot level

Spell slots

Lesser

2

2

1

2

Prime

2

4

2

2

advanced

3

6

3

2

 

you get the used spell slots from this feature back after a short or long rest

 

Minor arcane recovery******: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover according to the following table:

 

combined spell slot level

Prime

2 ( with a maximum of level 2 spell slots)

Advanced

3 ( with a maximum of level 3 spell slots)

 

Multiclass Factotum Feat (Light) Image

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