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Skilled at mimicry and dramatics, you gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You have advantage on Charisma (Deception) and Charisma (Performance)
  • You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
  • You may attempt to create a diversion with either a Charisma (Deception) and Charisma (Performance); if you do chose a number of targets that can hear and see you equal to up to half your level, they make a contested Wisdom (Insight) check. If you succeed by 10 or more against any target, the targets are surprised at the start of any ensuing encounters for the next two minutes or as determined by the Dungeon Master.
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