This feat grants the feature of the Knight to its taker, as defined below:
Leadership (Recharges after a Short or Long Rest). This feature is activated with an action. For 1 minute, the feat taker can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add 1d4 to its roll provided it can hear and understand the feat taker A creature can benefit from only one Leadership die at a time. This effect ends if the feat taker is incapacitated . Uttering commands or warnings is a free action.
Upon taking this feat you may choose to increase your Charisma or Intelligence scores by 1.
Previous Versions
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6/30/2020 10:34:56 PM
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Coming Soon
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