Shadeblight Image

An affliction of the soul, the Shadeblight ravages the body of the afflicted, whilst their soul is pulled ever closer the eternal darkness of the grave. Shadeblight can be removed by the effect of a Greater Restoration or Wish spell /OR/ by the effect of the Remove Curse spell after the destruction of the Blighted King (Event boss).

Stage 1:

Overview: The afflicted notices that their body is starting to wither away. They feel physically weaker, and find themselves unable to gain weight no matter what they eat. Additionally they find sunlight to be greatly discomforting.

Effect: The afflicted gains the sunlight sensitivity trait, and suffers a -1 penalty to their Strength & Dexterity scores whilst not in dim light or darkness. Inversely, the afflicted gains darkvision to a distance of 60ft. If the afflicted already benefits from darkvision, the range of their darkvision is increased by 30ft. Additionally, whilst in dim light or darkness, the afflicted gains advantage on perception checks.

Stage 2:

Overview: The afflicted find themselves constantly short of breath during the day; they become tired and irritable and seek the comfort of darkness whenever possible. They feel their connection to the darkness itself, and feel that they could possibly manipulate the shadows around them.

Effect: The afflicted gains one base level of exhaustion whilst not in dim light or darkness. Additionally, whilst in darkness that afflicted gains a bonus of +1 to Armour class.

Stage 3:

Overview: The afflicted can feel their soul disassociating from their physical form whenever they leave the comfort of the shadows, the harsh light sapping their life force. Their connection to the darkness grows even stronger, and they gain the ability to manipulate their own shade form.

Effect: The afflicted suffers a penalty to their hit point maximum equal to their player level, plus their largest hit die (Rolled or Average) as well as a -2 penalty to their Constitution score, whilst not in dim light or darkness, this does not affect their hit point maximum. Whilst in dim light or darkness the afflicted gains the ability to split their shade-soul from their physical body (See Shade Form Description).

 

Shade Form:

As an action you split your soul from your body. A separate shade form, controlled by you, is created in an unoccupied within 5ft, after which your body goes prone and is considered paralyzed until the effect ends. Your shade form has stats identical to your own, with the following changes:

  • Your shade form is immune to poison, and necrotic damage.
  • Your shade form is resistant to acid, cold, fire, lightning, and thunder damage, as well as bludgeoning, piercing and slashing damage from non-magical or non-silvered weapons.
  • Your shade form is vulnerable to radiant damage.
  • Your shade form is immune to the following conditions: Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained.
  • Your shade form cannot cast spells that deal radiant damage.
  • Your shade form can move through objects and creatures as if they were difficult terrain. You take 2d8 force damage if you end your turn inside an object.

The effect lasts for sixty seconds if initiated whilst in darkness, or for thirty seconds if in dim light. If your shade form enters bright light, you take 1d10 radiant damage, and the effect ends prematurely. You can end the effect as a reaction whenever your vacant body takes damage, or as a bonus action on your turn. Both your vacant body and shade form can take damage. If your hit points are reduced to zero whilst you are separated from your body you die.

 

 

Verismol 6/30/20

Shadeblight Image

Comments

Posts Quoted:
Reply
Clear All Quotes