Prerequisite: Grand Weapon Mastery ( Requires level 12 and High Mastery )
Grand Weapon Mastery ( Requires level 12 and High Mastery )
Melee weapon Grand masters gain 2 additional attacks per round, this replaces the High mastery perk of 1 attack every round
Ranged weapon Grand masters gain 1 additional attack per round, this replaces the High mastery perk of 1 attack every other round.
Weapon damage die are increased ( e.g. 1d6 becomes 1d8, 1d8 becomes 1d10, and so on )
-5 to hit with ALL weapons not chosen previously, this stacks with the -5 to hit and the disadvantage in the Mastery and high mastery feats ( making it -10 to hit with disadvantage )
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