
You gain the following features once you gain this Feat. For spells, your DC is 8 + WIS + Proficiency, and attack bonus is WIS + Proficiency.
- Water Breathing
- Swimming Speed of 30ft
- When you use the dash action while swimming, you go an extra 10ft
- You can cast Create/Destroy Water at will
- You can cast Control Water(WIS mod/LR)
- You can cast Water Breathing on 1 other creature as a Concentration Spell
- You can hurl a blast of water at a creature. You can make a Ranged Spell attack with 1 freehand. It has a range of 80/120ft. It deals 2d8 + WIS bludgeoning damage. You can use your bonus action right after you hit a creature to make a Concentration Effect. If the creature at the start of their turn it in your range and you have centered it back on them(if they moved) they take 1d12 bludgeoning damage.
- You can pick a creature in 60ft, they can use their reaction to try to make a DEX save. If they succeed, they move into the nearest unoccupied space(if there is nothing in 5ft then they fail). On a fail, the creature is blasted 60ft in the air by a burst of water. If there is a barrier before 60ft, they take double the falling damage(once for hitting the barrier then the other for falling) and fall prone. If there is no barrier then they only take the damage once and fall prone. You can use this feature WIS mod/LR
- You gain the “Water Ancients Blast” Ultimate.

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