Bloodhunter, Order of the Lycan feat:
You have decided to focus on a single Werebeast and add its power to your own transformation. From your training, and your trial you have learned of all the Werebeasts: Werebear, Werewolf, Wererat, Wereboar, and Weretiger. Each Werebeast provides a different benefit(when this feat is chosen) one beast is picked from the five and can only be changed anytime you could choose another feat(changing beasts does not count as taking a feat so another feat or ability score improvement can be chosen).
- The time you can stay in hybrid and beast form increases to 5 hours.
- The beast inside has been fully embraced, you lose the ability to speak, except telepathically, while in beast and hybrid form
- You gain Darkvision up to 60ft in beast or hybrid form(if you already have darkvision they do not stack)
- You gain the ability to speak telepathically with your respective Werebeast animal (EX: Werebear can speak to Bears, Wererat can speak to Rats, Ect).
Werebear: Werebears are powerful lycanthropes with th ability to temper their monstrous natures and reject their violent impulses. In humanoid form, they are large, muscular, and covered in hair matching the color of their ursine form's fur. A werebear is a loner by nature, fearing what might happen to innocent creatures around it when its bestial nature takes over. When a werebear transforms, it grows to enormous size, lashing out with weapons or claws. It fights with the ferocity of a bear, though even in its bestial forms, it avoids biting so as to not pass on its curse. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it. Solitary creatures, werebears act as wardens over their territory, protecting flora and fauna alike from humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You gain the ability to polymorph yourself into a Bear(use character stats)
- You have advantage on Charisma (Intimidation) and Intelligence(Nature) checks when you are in beast or hybrid form.
- You have advantage on Wisdom(Perception) relying on smell while in beast or hybrid form.
- Brutal: If you hit a creature with a melee attack they must succeed on a Strength saving throw of 12 or be knocked prone, this only happens in beast or hybrid form.
Werewolf: A werewolf is a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Its wolf form is a fears9me predator, but its hybrid form is more terrifying by far-a furred and well-muscled humanoid body topped by a ravening wolf's head. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite. Most werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves form packs that also include wolves and dire wolves.
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You gain the ability to polymorph yourself into a Wolf(use character stats)
- You have advantage on Charisma (Intimidation), Intelligence(Nature) checks when you are in beast or hybrid form.
- You have advantage on Wisdom(Perception) relying on smell and hearing while in beast or hybrid form
- Savage: When you hit a creature with a melee attack you add 1 to the damage
Wererat: Wererats are cunning lycanthropes with sly, avaricious personalities. They are wiry and twitchy in humanoid form, with thin hair and darting eyes. In their humanoid and hybrid forms, wererats prefer light weapons and use ambush tactics rather than fighting as a pack. Although a wererat can deliver a nasty bite in its rat form, it favors that form for stealthy infiltration and escape rather than combat. A wererat clan operates much like a thieves' guild, with wererats transmitting their curse only to creatures they want to induct into the clan. Wererats that are accidentally cursed or break loose from the clan's control are quickly hunted down and killed. Wererat clans are found throughout urban civilization, often dwelling in cellars and catacombs. These creatures are common in the sewers beneath major cities, viewing those subterranean areas as their hunting grounds. Rats and giant rats are commonly found living among wererats.
- Increase your Intelligence or Dexterity score by 1, to a maximum of 20.
- You gain the ability to polymorph yourself into a Rat(use character stats)
- You have advantage on Dexterity(Stealth), Intelligence(Nature) checks when you are in beast or hybrid form.
- You have advantage on Wisdom(Perception) relying on smell while in beast or hybrid form.
- Nasty Bite: If you successfully hit with a melee bite attack in beast or hybrid form you add 1d8 poison damage to the total.
Wereboar: Wereboars are ill-tempered and vulgar brutes. As humanoids, they are stocky and muscular, with short, stiff hair. In their humanoid and hybrid forms, they use heavy weapons, while in hybrid or animal form, they gain a devastating goring attack through which their curse is spread. A wereboar infects other creatures indiscriminately, relishing the fact that the more its victims resist the curse, the more savage and bestial they become. Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but sometimes ally themselves with orcs.
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You gain the ability to polymorph yourself into a Boar(use character stats
- You have advantage on Charisma (Intimidation), Intelligence(Nature) checks when you are in beast or hybrid form.
- Relentless: If an effect would reduce you to 0 hit points you may make 1 melee strike with advantage to any target within reach while in beast or hybrid form.
Weretiger: Weretigers are ferocious hunters and warriors with a haughty and fastidious nature. Lithe and sleekly muscular in humanoid form, they are taller than average and meticulously groomed. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They don't like to pass on their curse, because every new were tiger means competition for territory and prey Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family groups.
- Increase your Wisdom or Dexterity score by 1, to a maximum of 20.
- You gain the ability to polymorph yourself into a Tiger(use character stats)
- You have advantage on Charisma (Intimidation), Dexterity(Stealth), Intelligence(Nature) and Wisdom(Perception) checks when you are in beast or hybrid form.
- You have advantage on Wisdom(Perception) relying on smell and hearing while in beast or hybrid form.
- Pounce: Your jump is increased by 15ft while in beast or hybrid form
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