You have advantage on Strength (Athletics) or Dexterity (Acrobatics) checks to climb onto a bigger creature or remain on the creature you're already on
While you remain on a bigger creature you can use your action to make an unarmed strike against the creature. On a hit the creature must use its reaction to move up to half its movement speed in a direction of your choice. If it hits a solid object - that is as big or larger than it - before the end of its movement the creature is knocked prone. If the creature would enter into any environmental hazards dangerous to the creature it is knocked prone with the space adjacent to the hazard.
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