Grand Mastery (Weapon) Image
Prerequisite: Requires character to be a fighter style class, such as a Ranger, Fighter, or Paladin for example. The Character Can not be Multiclassed to be a Grand Master. Minimum Strength of 15. The Character must be level 9 before becoming a Grand Master.
 

The character has devoted their entire life to focus their training and will on a single weapon so they can become instruments of Protection or Destruction with that weapon they gain the following.

  • +1 to strength, up to their racial Maximum.
  • The character focuses all their time and devotion of training to their chosen weapon, while they can use other weapons, rather proficient or not, they are at a disadvantage and a -4 to their attack and damage rolls on all weapons besides their chosen weapon.
  • The dice of the Chosen Weapon is increased by one category, meaning a weapon that would normally get a 1d6 would now get a 1d8 instead and so on.
  • The character now Criticals on a 19 and 20, if the character is a champion (fighter path) then the roll needed to crit is one lower then their class already gives them, such as an 18/19/20 instead of their normal 19/20 etc.
  • The Grand Master also gets +1 attack per attack action per round when using their Chosen weapon.
Grand Mastery (Weapon) Image

Comments

Posts Quoted:
Reply
Clear All Quotes