Eberron always had a need for heroes. From the ferocious Aerenal elven warriors to the valorous paladins of the Silver Flame, from the talented cooks of House Ghallanda to the ingenious artificers of House Cannith. Whether you want it or not, you are such Hero.
You gain one Hero Point per level, which you can expand as a reaction to add a +10 on ability or tool checks you are proficient with. You regain all Hero Points on after finishing a long rest.
Starting at 5th level, you can choose a defining Heroic Trait among the following, which gives you a new way of spending your Hero Points.
Heroic Defense : Your willpower alone protects you and your allies from danger. Whenever you and your allies need to make a ability saving throw, you can spend a number of Hero Points to insure your success. You can add +1 to your ability saves for every 2 Hero Point spent, up to a maximum of +5, to your roll and any non-hostile creature within 30 feet of you. You can only use your Hero Points in this way once per long rest.
Heroic Spellcaster : You are a master at manipulating the arcane forces surrounding you. As part of casting a spell that requires a spell save, you can expand a number of Hero Points to make your spells stronger. You can add +1 to your spell save DC for every 2 hero points spent, up to a maximum of +5 . You can only use your Hero Points in this way once per long rest.
Heroic Strike : As you know from experience, drastic times often calls for drastic measures. Whenever you roll dices for damage, you can use your reaction to spend 5 Hero Points to ignore the roll and instead deal the maximum amount of damage of all dices. When you use your Hero Points in this way, you can't do so again until you finish a short or a long rest.
Heroic Valor : Your resilience knows no limits, if you fall, you get back up and push harder, inspiring others to do the same. Whenever you fall unconscious as a result of dropping to 0 Hit Points, you can choose to ignore rolling your death saves and instead use a bonus action on your turn to spend Hero Points to heal yourself. You can heal yourself by one Hit Dice for every 2 Hero Point spent, up to a maximum of 10, and any non-hostile creature within 30 feet of you gain an amount of temporary hit points equal to half that amount. You can only use your Hero Points in this way once per long rest.
Heroic Wandslinger : You are meticulous and thorough when casting a spell. Whenever you make a spell attack against a target, you can choose to expand a number of Hero Points to make sure the attack hits. You can add +1 to your attack rolls for every hero point spent, up to a maximum of +10. You can only use your Hero Points in this way once per short rest.
Heroic Warrior : With enough practice, a seasoned warrior can overcome any challenge. Whenever you make a weapon attack against a target, you can choose to expand a number of Hero Points to make sure the attack hits. You can add +1 to your attack rolls for every hero point spent, up to a maximum of +10. You can only use your Hero Points in this way once per short rest.
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