Prerequisite: Umber Hulk
The eyes of the Umber Hulk race surge with the mystical ability to wipe a target's mind. The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the caster for 1 hour, or until the the creature is harmed. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
You start with 1 charge which does not use a spell slot. Recharges at Dawn.
Advanced Levels: You gain 1 additional charge at levels 5, 10, 15 and 20.
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