Prerequisite: Drow, 12th level or higher
You undergo the transformation process to turn yourself into a drider. As a drider, you gain the following benefits:
- You count as a Large size creature when determining carrying capacity, the weight you can push, drag, or lift, as well as when determining which creatures can grapple or shove you, or that you can grapple or shove.
- Your hit point maximum increases by an amount equal to your level, and further increases by 1 each time you increase your level.
- You gain a +1 bonus to Strength, Dexterity, and Constitution attack rolls, ability checks, and saving throws that you make.
- You have immunity against poison damage and the poisoned condition, as well as against disease.
- You have a climbing speed equal to your walking speed, and you can walk along walls and ceilings while leaving your hands free.
- Whenever you take the Attack action, you can make a bite attack. It is a natural weapon that you are proficient with, and that uses your Strength modifier. On a hit, you deal 1d6 plus your Strength modifier in piercing damage (minimum of 2 damage), and you also deal an additional 1d6 poison damage. Afterwards, the target must succeed on a Constitution saving throw, or become poisoned for 1 minute. While poisoned in this way, a creature takes an additional 1d6 poison damage at the start of each of its turns. The save DC is equal to 9 + your Constitution modifier + your proficiency bonus.
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