Prerequisite: Requires the Wild Magic Sorcerer Subclass
You gain a semblance of control over your Wild Magic Surges. You can choose to cause a Wild Magic Surge and then use the raw magical energy, and a spell slot of appropriate level, to cast a spell you have gained with this Feat. The spells gained through this Feat are often powerful and unpredictable.
A Wild Magic Surge will always occur after casting a spell gained through this Feat, unless the spell cast says otherwise.
Triggering a Wild Magic Surge this way does not reset the Tides of Chaos Feature.
You gain the following spells:
1. Unstable Blast
2. Wild Magic Shield
New spells are added to this Feat at the DM's discretion.
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