Prerequisite: You must have a Charisma score of 17 or higher to take this feat. You must be proficent in Charisma (Intimidation) checks.
You are incredibly talented at causing fear in others. You gain the following features
- Your Charisma score increases by 1 to a maximum of 20
- You gain Expertise in Charisma (Intimidation) checks.
- You may choose a target to instill fear in their hearts. You must share a language with the creature. If you successfully speak to them for 1 minute while using this ability they must make a Charisma saving throw against 8+your proficiency modifier + your Charisma bonus. on a failure you gain the following benefits against your target for life or if they lose the memory. On a success by less than 5 you gain the same benefits for a day. You can only use this ability once on any given creature.
- You gain advantage on Charisma (intimidation) checks against them.
- You can spend a bonus action to frighten any creature affected by this feature until the end of your next turn
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