As a goblin boss, you are effective at waging battle with your goblin friends.
Gobbo Warleader: You are accompanied in adventuring and battle by X goblins (use standard Monster Manual stat block), where X is your proficiency bonus. If these goblins perish, you can find new ones to join you or replenish them from your reserve. This normally happens after a long rest (DM's discretion). Your companion goblins act on your turn and obey your commands.
Gobbo Gang Tactics: When you Sneak Attack, you deal an additional 1d6 damage for every goblin contributing to granting you advantage on that attack.
Gobbo Field Aid: If a goblin in your party is making death saves, another goblin in your party can, as an action, stabilize it. 1 turn after it's been stabilized, a goblin in your party can, as an action, heal it to 1 HP. (Your companion goblins do get death saves, but only if they don't take more damage than their current HP + their maximum HP)
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