Prerequisite: Requires a Dexterity score of 13 or higher
No matter your past, if you spent your past doing acrobatics or as a criminal avoiding capture, you are especially good at avoiding people
-increase your Dexterity score by 1 to a maximum of 20
-when attempting to avoid or escape a grapple you have advantage on the check
-difficult terrain no longer requires extra movement and you gain a climbing speed equal to your walk speed
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