Beast Companion High Mastery:
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Prerequisites: Druid or Ranger Only, Beast/Beastmaster (or similar) paths only, Beast Companion Mastery Feat.
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The Character and animal companion get +1 to an ability score of the characters choice up to 20 or racial max whichever is greater, the chosen ability score will always be the same for both of them.
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The Animal Companion can now act on its own in combat, even when not given a command, however the animal companion will still usually instinctively just defend its self and the character.
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The bond between the Character and the Animal Companion or companions is stronger now and the character can now concentrate and control and or see/hear/feel/smell etc. Through their animal companion, only one at a time, and only up to 200' away from the character.
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The Mental link between the character and animal companions is now constant and can now commune even while in different planes of existance, when in different time lines the character and companion can not commune, however they can sense exactly how much difference in time between them there is, and rather it's in the past or the future.
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The character can now have up to two animal companions, and the challenge rating for each (base) can be up to equal to character level. (always consult your DM first. ) The Second one gains all previous bonuses, levels, ability score increases etc.
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When an animal companion dies, the character suffers psychic damage up to 1/2 the animal companions max HP or till they hit 0 HP, whichever comes first, they also suffer -6 and disadvantage to all rolls excluding death saves until they take a long rest.
Previous Versions
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9/9/2020 4:17:07 PM
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Coming Soon
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