Prerequisite: Requires the ability to cast a cantrip
- Must be an arm or leg tattoo
- Sprout a blade from the extremity that the tattoo is inscribed on as an action
- You control its length as a bonus action.
- Can shoot it as a projectile
- Returns in one turn
- Counts as magic damage
- 1d8 of slashing damage + magic damage modifier
- Tattoos glow when sprouting the blades