You may chain your attacks in a fluid, consecutive motion that makes it harder for your opponent to provide an adequate defense.
- Increase your Strength, or Dexterity score by 1, to a maximum of 20.
- If you make two or more attacks on your turn against a single opponent, your sum up the damage of all the attacks that hit that opponent and use the sum before applying any resistance.
- And, if one of your attacks was a critical hit, don't double the damage for that attack. Instead, double the damage of all attacks that hit.
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Posted Apr 4, 2019I like this :) One question--what is the intended benefit of the second feature? I'm having trouble envisioning exactly how that's working.
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Posted Apr 4, 2019Imagine you're a monk with four attacks per turn. Two of your attacks miss but two hit and one of those is critical. You don't just double the dice of the attack that hits but of both of the attacks that hit. It's like concentrating your power into one spot to get multiple benefits.
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Posted Apr 26, 2019Thank you for checking out my Homebrew subclass. I really hope you like it and consider using it in a future game.
Please feel free to leave a comment. I promise I will read and address every one.
And if you wish to support me and future design endeavours, please check out my Patreon.
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Posted Dec 1, 2023My question for the 'total all damage before factoring resistances' what if they did say like 36 bludgeon over 4 attacks and added mercy monk hand of harm for a extra say 11 necrotic. That would be 47 in total. If the creature was resistant to necrotic would that cut the entire damage total of 47 in half, or would you still total damage types separate. Because it seems wasteful to lose out on like 23-24 points total rather than just the 5-6 necrotic.
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Posted Dec 1, 2023That is a very good question I haven't thought of because I wrote this before Mercy came in. What do you think? How would you interpret it?