Prerequisite: Aarakocra
Flight doesn't just come naturally to you, it is an art form, granting you the following benefits:
- Increase your Dexterity by 1, to a maximum of 20.
- If while airborne you are forced to take a saving throw that, on failure, will cause you to become Restrained, Paralyzed or Prone, you may instead choose to make a Dexterity (Acrobatics) check in place of the normal saving throw.
- You have advantage on Acrobatics and Performance checks taken while airborne during your own turn.
To give some self-analysis on this feat.
Being able to use an Acrobatics check instead of a con save is pretty strong... especially when combined with Expertise. Maybe just switch it to Dex sav to keep the flavor but without breaking it.
That's actually how I was originally going to do it, but the problem is a lot of cases will involve Dexterity saves anyway, so you'd be gaining no benefit if your character already has Dexterity save proficiency. This also only applies to a very limited set of cases, i.e- it's no use against an effect that just deals lots of damage.
While Expertise does have the potential to make an acrobatics check quite strong, and there are a few other ways to boost checks compared to saves, you're having to invest something into doing so so I didn't think it was too OP with that in mind, i.e- you'd need to pick Acrobatics as one of your expertise choices as a Rogue or Bard normally, or take the Skill Expert feat (on top of this one), and this offers no protection from simply taking damage until you go unconscious so being airborne in many ways still leaves you exposed.
There's also the little known rule that the higher a skill bonus gets, the worse you roll. 😉
I've play-tested this for a while and I think it's reasonably balanced; there are other ways for a DM to push-back against a player who is abusing flight.
Boosting ability checks is really easy compared to boosting compared to Saves.
Flying is really good already and making the only weakness easy to handle can be a problem.
Other thing that is hard for me to imagine is a Aarakocra dodging a strenght saving throw with Dexterity. Even Constitution saves.
It's not broken, but as i said, counter the only weakness an archer aarakocra haves.
Edit: A better idea for me is you to apply your proficiency bonus to the check instead of changing it to Acrobatics (if it does not apply it already).
So a Aarakocra with 10 STR would have a +3 on the save instead of a +0 against earthbind at level 5 for example. Not a +7 (dex 16, expertise).
This is really good and I wanted to make something like this or zanier from the legend of Korea so my character could fly.
hey thats a cool feat
That is cool! Keep it up😁
Changing a saving throw to a DEX based ability check, Flat out broken.
Example: Aaakocra: Rouge, lvl 11
> This character would have reliable talent and CANNOT roll anything less than a 10 on ability checks.
> Would likely have expertise in Acrobatics doubling the proficiency bonus, at level 11 that would be +8
> Minimum 18 in DEX at that point, most likely a 20 but lets just say 18 to be fair, granting another +4
Conclusion: A player could have an 8 in Wis, granting them a -1 to saving throws. With this feat, on the above build, that -1 saving throw now changes to a +12 ability check. With reliable talent the player CANNOT get anything lower than 22 on an Acrobatics (DEX) check. I do not think there is a monster/creature in the game that has a 23 spell DC.
As I've already pointed out; this part of the feat only applies while flying and only against specific effects so it's hardly broken, it just makes you (potentially, if you build specifically for it) highly resistant to being knocked out of the air. It does nothing against other effects such as damage, being stunned etc.