Combat Medicine Image
Prerequisite: Before this bag can be used, you must study at least three different creatures for a minimum of 1 hour each before you gain the proficiency modifier to medicine.
 

Due to you studying how creatures live and die extensively, you gain the ability to roll the medicine die with an your wisdom modifier added onto it. You gain proficiency with the medics toolkit, which allows you to non magically heal a creature for a hit die plus your proficiency modifier. The hit die is determined by the items used to heal.

Base: creatures hit die+ your proficiency modifier. 

Bandage: Eliminates bleeding effects on creatures.

Alcohol: lowers chances of infection.

Herbs: can cure/ reduce poison.

Smelling Salts: placed under the creature to be healed's nose, these salts will dispel incapacitated, Asleep, and give advantage on dispelling certain other effects (such as frightened)

Combat Medicine Image

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