This feat makes critical hits you deal much more deadly on top of normal critical strike damage you also must roll a 1d10 when making a critical strike and one of the following conditions affects the target:
1: blinded and deafened
2:charmed (intimidated)
3:takes max damage plus 4X rolled damage
4:knocked prone and takes +3d4 bludgeoning damage
5: knocked unconscious for 1d4 turns
6: becomes vulnerable to all damage for 1d8 turns and AC goes down by 5
7: a piece of brain is now out of order, roll on long term madness
8: stunned for 1d4 turns
9: sever a limb from the body giving disadvantage on all later attacks
10: blood sprays out (exhaustion level 5)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/29/2020 10:00:49 AM
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3
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0
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1
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Coming Soon
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