Muscle Memory Image

You have trained and gained experience with fighting multiple foes. Can not use any aspects of this feat if 1 or more points of exhaustion are applied to your character. Muscle Memory can be activated twice per long rest and lasts for one minute.

Opportune Damage: At first level if you choose to use Opportunity Attack as your reaction, your attack becomes a normal attack action as long as your attack is for the purpose of damaging the target. You may use, ranged or melee as well as spells to attack according to your classes normal "Attack Action" requirements. Note: this only applies when specifically damage is caused. You can not use, for example, the Hold spell as it does not cause damage to the target. Any attack you normally have that causes damage, you may use. In addition, if your class allows multiple attacks per action, you may do so. Note: Does not include a bonus action. Attack action only.

Swift Save: In addition; If no attack action was made on your turn, you may save it as an additional reaction per round. These do not stack, every round. If you forfeit an action, you gain ONLY one reaction until the start of your next turn whether the reaction that was saved was used or not. Opportune Damage can be applied to this saved reaction.

At fifth level, you gain a second reaction per round when you face 3 or more foes in combat within a 15-foot radius of you. If at the end of your turn, only two enemies were within range, then a third moves in, this DOES take effect and earns you a second reaction, the moment a third (or more) opponents are within range. This effect does not apply if you are affected by any condition that normally removes your ability to react. Example: paralyzed or slowed. This effect does stack with your ability to save an action as previously stated. Meaning at level five, you automatically have 2 reactions per round if the conditions are met, and if you forfeit your action, you gain an additional third reaction until the start of your next turn.

The number of reactions increases by 1 at levels 10, and 15 giving you a total of 4 reactions per round automatically granted if conditions are met. Giving you the ability to gain a total of 5 per round if you save your action to use as an additional reaction until the start of your next turn.

Muscle Memory Image

Comments

Posts Quoted:
Reply
Clear All Quotes